I like this seeminlgy simple video for calculating percentages. It’s immediately applicable, so what’s its success?
To deconstruct the first maths conundrum, (How do I work out the percentage of something?), I learned its comprised of:
- 2 x SFX for things arriving onscreen (‘ding’! for the puzzle and ‘wpoph’! for supplementary graphics)
- 1 x voiceover
- Graphic assets – 2x Polaroid’s, ripped paper biro sketches of the numbers, cut outs of the beans, Yorkie and apple (treated differently to the paper rips)
- A bed track on loop
- A video clip of a person writing the maths problem on landscape A3 sheet
- Side sliding transitions
Its worth noticing the accessible language and script – this is how we speak and would ask a colleague how to do something.
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Shame that there is very little in the way of good learning design. It begs the question do we learn from videos? Watching a video, or a documentary, is a very passive experience. But I like your ‘creative deconstruction’ Kate!
Thanks John. In the sense that I ‘learned’ how to do percentages from this – the video worked. But for me, it was only at that moment for direct application (I have since forgotten!) and I also didn’t watch the full video because the rest was irrelevant to the problem I was trying to solve. What does this tell me? I enjoyed the experience of learning quickly how to do something, but maybe more exercises and practice would have been needed to embed this a bit deeper – e.g. 5 problems to solve. And that could be done in e-learning.